ROLES
Protagonists
Berk Chieftain: (Hiccup)
The Chief of Berk is highly respected by everyone and is the one who calls all of the shots, governs the Village, makes sure everyone is fed while maintaining peace for everyone.
Dragon Rider: (∞)
These are the main protagonists of the story. They are the Vikings of Berk who ride and train dragons for various reasons, whether it be because they share a close bond with their dragon friend or to defend Berk and The Edge from the many foes that are bound to make their way to either steal the dragons of Berk, hunt them or those who have more interest in the riders rather than the dragons.
The Auxiliary: (0/5)
The Dragon Riders' Auxiliary, also known as the A-team, are a group of dragon riders founded by Astrid Hofferson, and that acts as a back-up force on the Isle of Berk. The team was founded to defend Berk while the main Dragon Riders were away on the Edge fighting against the Dragon Hunters.
Berserker Chief: (Dagur)
Much like other chiefs, they are highly respected by the Berserker Tribe. They call off of the shots, lead in raids and other missions and look after everyone in the tribe.
Berserker: (∞)
These are the villagers of the Berserker Tribe and Henchmen. They are usually seen as easily disposable. They are skillfully trained for combat however often are seen as idiotic and clueless.
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Outcast Chief: (Alvin)
Much like other chiefs, they are highly respected by the Outcast Tribe. They call off of the shots, lead in raids and other missions and look after everyone in the tribe. He is cunning and very shady.
Outcast: (∞)
These are the very shady villagers of the Outcast Tribe and Henchmen. They are usually seen as easily disposable. They are skilfully trained for combat however often are seen as idiotic and clueless much like the Berserkers.
Queen: (Mala)
This is the leader of the defenders of the wing. She is highly respected by everyone and it is expected that people bow in her presence. Skillfully trained for stealth and combat. They take great responsibility in protecting the island as well as the great protector, so much she would be willing to give her life to do so.
Defender OTW: (∞)
These are the bulk of the villagers on Caldera Cay. They are always seen wearing their ninja like suits as just ast he suit suggest they are skilled in martial arts. stealth and combat. They can act as NPCs or great allies.
Wingmaiden Leader: (Atali)
A powerful independent woman with a passion in aiding in the care of hatchling Razorwhips. Much like other leaders she is the shot caller for all decisions.
Wingmaiden: (∞)
These are the warrior women who each care for a hatchling Razorwhip until it is old enough to care for itself. They are strong and great allies for the Dragon Riders.
Healer: (1/5)
Healers play a very important role as they are often relied on by many to tend to wounds, cure sicknesses and whatever other health problems the Vikings and the dragons might come across. These people are skilled and well trained in the medical field.
Townsperson: (∞)
These are the villagers in Berk who may not necessarily ride dragons. They can act as NPCs or someone who has yet to find their loyal dragon companion. This category consists of any bakers, fishermen, blacksmiths, farmers etc. who provide various resources for Berk.
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Antagonists
Hunter Leader: (1/1)
A ruthless leader who takes great joy in being one step ahead of the Dragon Riders. She has little tolerance for failure and those who betray her. She is a very highly respected shot caller for the hunters.
Hunter Commander: (2/3)
These are the hunters who lead Henchmen into various situations. They report back to their leader with any trades, new dragons and other findings. Often think very highly of themselves and little of the henchmen they are working with.
Bounty Hunter : (∞)
This is the bulk of the 1 of 2 foes that the Riders will commonly come across. They are seen as easily disposable and do what they have to to keep their jobs for the money. Ruthless dragon killers who will do anything for a little extra gold.
Dragon Flyer: (∞)
They are the same as the Soldiers except they ride dragons against their will to get around, using whips to force the dragons to fire on command. Their greatest weakness is losing their dragon and no longer being able to fly. The dragon flyers have now started to take forcible control over any kind of dragon after the singetails failed miserably due to the riders. They are trying for even stronger dragons, stealthier dragons and more intelligent dragons.
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Warlords: (Griselda, Ragnar & Changhatai)
The Warlords took command of Drago Bludvist's army following the defeat of its leader, and have profited by poaching dragons in a similar manner as the Dragon Hunters.
Trapper Captain: (1/3)
These are the leaders of the Dragon Trapping business. They each have their own crew of trappers who call the shots. They take their job very seriously and will do anything to fill the quota of dragons needed to send to their employers.
Dragon Trapper: (∞)
These are the bulk of the other half of the foes. They cruelly trap dragons along with their other crew members for no other motive then money. They are skilled in the art of trapping dragons and have extensive knowledge about dragons, their weaknesses and the ideal way to successfully trap them. They will do whatever it takes to hunt as many dragons and possible to fill the quota.
Pirate Captain: (2/2)
The Captains are highly respected by pirates who have been given this title due to their incredible skills and abilities. They are the one in charge who commands and navigates the ship. They are highly skilled in combat using usually a sword. Despite being the Captain they do not have much more power over their crew members besides in battle.
Quartermaster: (0/2)
After Captain, the most authority on a pirate ship is the Quartermaster. As a Captain's right hand, they are in charge when Captain is not around. They have the authority to punish men for not obeying commands. They are the deciders whether loot is worth taking or not and are the person who is in charge of the gold and who it goes to.
Pirate: (∞)
Thieves and scum of the high seas. Their crews vary in size but are well trained and ruthless. They almost always strike on the open oceans and are driven by one thing... gold. This can be any various roles a crew member may have, including carpenters, surgeons, strikers, pilots etc.
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Unknown
Rogue Rider: (∞)
These are mysterious and often shady dragon riders who do not come from Berk. They can be either friend or foe to the Berk Dragon Riders on their own decision. They prefer to live on their own rather then living in a tribe and follow their own set of rules.
Infiltrator: (1/5)
These are hired spies to infiltrate the other side to gain information for whoever hires them. They can either be hired by Protagonists or Antagonists. They are very skilled and work to gain the trust of whoever they are spying on.
Mercenary: (2/5)
Swords for hire. They will fight any battle, kill any Viking, raid, hunt, protect, anything for the right amount of gold. They are highly skilled and will work alone or in small teams. Not good, not bad, just wanting your coin. Their loyalty lies completely with the highest bidder.
Merchant: (∞)
These people play an important role in the Archipelago and beyond. They do not have a side and bring resources to all of the tribes. They can either travel by boat or be a shady merchant within the Northern Markets who will do anything to make a good sale. Merchants are also the gossipers in the RP and can be used to indirectly pass on information between two characters.
To Be Decided: (∞)
These are for people who have yet to pick a side and a job. They are weary travelers searching for their place in life. This role is great for people who can't yet decide which side to be on or for those who like to roleplay out their character's entire journey.
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Dragons
Trained Dragon: (∞)
These are the dragons who already have a human companion, either a Rogue Rider or Dragon Rider. They are friendly dragons who respect humans (for the most part) and prove to be very loyal and protective of their human friends.
Wild Dragon: (∞)
These are the wild dragons found on any of the many islands in the Archipelago and beyond. They are known to be less trusting towards humans and sometimes other dragons and often can be more aggressive. However with some patience and trust building they could potentially grow into becoming faithful a loyal companions. This role also includes the enslaved dragons that the flyers use against their will.
Baby Dragon: (∞)
These are the juvenile dragons that can range from newly hatched to a year old. They are naive and usually are easily trusting of humans. They can be seen as easy targets to the foes, but be warned, taking baby dragons can result in a very angry mother dragon if the baby is not an orphan. Baby dragons are much weaker in comparison to adults and are also more vulnerable.
Captured Dragon: (∞)
These dragons fall into two categories, they can either be the enslaved dragons that are forced to do whatever the Flyers tell them by cruel force, or they are dragons captured by the trappers that are intended to be given to the Dragon Army, or are already apart of the army.
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Other
Animal: (10/10)
These are the animals around the archipelago. They can either be wild animals that are either vicious towards humans and dragons or extremely fearful of them, or they can be pets/live stock. Some animals may not be accepted into the RP, it needs to be an animal you can essentially roleplay, such as a dog, cat, sheep, bird, horse etc.